Êkèkê Mêkît-thëzê (/ˈcëʃo/ /ˈθëzɘ/ [loose; easy] [elbow]) is a subtropical Large City located in the Jajëhifitë Zone of the Engineer's Guild.
The name Êkèkê Mêkît-thëzê is derived from the Sylvin language, as Êkèkê Mêkît-thëzê was founded by Mlîl, who was culturaly Iron Elf.
Climate
Êkèkê Mêkît-thëzê has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 19°C (66°F). Êkèkê Mêkît-thëzê receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the spring. Êkèkê Mêkît-thëzê covers an area of nearly 76 km2 (30 mi2), and an average elevation of 2902 m (9520 ft) above sea level.
Overview
Êkèkê Mêkît-thëzê was founded durring the early 15th century in spring of the year 1405, by Mlîl. The establishment of Êkèkê Mêkît-thëzê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Mlîl struck deals with nearby nations and communities to establish Êkèkê Mêkît-thëzê as a prison colony.
Êkèkê Mêkît-thëzê was built using the conventions of Iron Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Êkèkê Mêkît-thëzê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Êkèkê Mêkît-thëzê is buildings are arranged arrounded highly ordered system of broad paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Êkèkê Mêkît-thëzê's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Êkèkê Mêkît-thëzê has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Êkèkê Mêkît-thëzê long.
Civic Infrastructure
Êkèkê Mêkît-thëzê possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Êkèkê Mêkît-thëzê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Êkèkê Mêkît-thëzê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êkèkê Mêkît-thëzê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êkèkê Mêkît-thëzê's parks.
Êkèkê Mêkît-thëzê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êkèkê Mêkît-thëzê.
Êkèkê Mêkît-thëzê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Êkèkê Mêkît-thëzê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Êkèkê Mêkît-thëzê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Êkèkê Mêkît-thëzê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Êkèkê Mêkît-thëzê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Êkèkê Mêkît-thëzê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Êkèkê Mêkît-thëzê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êkèkê Mêkît-thëzê's public wards, blessings, and other arcane systems.
Êkèkê Mêkît-thëzê has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Êkèkê Mêkît-thëzê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Êkèkê Mêkît-thëzê's grid is powered by a boiler and turbine based power plant.
Êkèkê Mêkît-thëzê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Êkèkê Mêkît-thëzê has a first rate hospital which caters to anyone in need of long term medical care.
Êkèkê Mêkît-thëzê has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Êkèkê Mêkît-thëzê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êkèkê Mêkît-thëzê's natural decorations nor waterways.
Êkèkê Mêkît-thëzê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Êkèkê Mêkît-thëzê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Êkèkê Mêkît-thëzê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Êkèkê Mêkît-thëzê's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Êkèkê Mêkît-thëzê all of the cats speak in a dead language.
The Jelly, Marsh near Êkèkê Mêkît-thëzê are known to be more aggressive than normal.
Êkèkê Mêkît-thëzê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Truename Magic energies of tier 3 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 35
Farmers: 51
Farm Laborer: 78
Hunters: 69
Milk Maids: 44
Ranchers: 23
Ranch Hands: 44
Shepherds: 46
Farmland: 72741 m2
Cattle and Similar Creatures: 4535
Poultry: 54420
Swine: 3628
Sheep: 181
Goats: 36
Horses, Mounts, and Beasts of Burden: 1814
Craftsmen
Arms and Toolmakers: 37
Blacksmiths: 42
Bookbinders: 22
Buckle-makers: 25
Cabinetmakers: 38
Candlemakers: 72
Carpenters: 54
Clothmakers: 47
Coach and Harness Makers: 19
Coopers: 45
Copper, Brass, Tin, Zinc, and Lead Workers: 24
Copyists: 17
Cutlers: 14
Fabricworkers: 41
Farrier: 157
Furriers: 11
Glassworkers: 67
Gunsmiths: 37
Harness-Makers: 16
Hatters: 35
Hosiery Workers: 12
Jewelers: 19
Leatherwrights: 45
Locksmiths: 17
Matchstick makers: 27
Musical Instrument Makers: 25
Painters, Structures and Fixtures: 24
Paper Workers: 27
Plasterers: 24
Pursemakers: 28
Roofers: 19
Ropemakers: 18
Rugmakers: 16
Saddlers: 34
Scabbardmakers: 43
Scalemakers: 19
Scientific, Surgical, and Optical Instrument Makers: 11
Sculptors, Structures and Fixtures: 17
Shoemakers: 17
Soap and Tallow Workers: 61
Tailors: 109
Tanners: 22
Upholsterers: 26
Watchmakers: 23
Weavers: 49
Whitesmiths: 14
Merchants
Adventuring Goods Retellers: 12
Arcana Sellers: 12
Beer-Sellers: 25
Booksellers: 27
Butchers: 42
Chandlers: 45
Chicken Butchers: 47
Entrepreneurs: 18
Fine Clothiers: 49
Fishmongers: 53
Florists: 10
Potion Sellers: 32
Resellers: 78
Spice Merchants: 24
Wine-sellers: 36
Wheelwright: 28
Woodsellers: 17
Service workers
Bakers: 100
Barbers: 80
Coachmen: 27
Cooks: 86
Doctors: 38
Gamekeepers: 28
Grooms: 16
Hairdressers: 60
Healers: 52
Housekeepers: 50
Housemaids: 86
House Stewards: 51
Inns: 17
Laundry maids: 37
Maidservants: 62
Nursery Maids: 34
Pastrycooks: 67
Restaurateur: 75
Tavern Keepers: 86
Specialized Laborer
Ashworkers: 25
Bleachers: 16
Chemical Workers: 10
Coal Heavers: 37
In-Town Couriers: 38
Long Haul Couriers: 38
Dockyard Workers: 36
Gas Workers: 8
Hay Merchants: 15
Leech Collectors: 54
Millers: 40
Miners: 42
Oilmen and Polishers: 30
Postmen: 40
Pure Finder: 23
Skinners: 54
Sugar Refiners: 10
Tosher: 27
Warehousemen: 62
Watercarriers: 38
Watermen, Bargemen, etc.: 53
Skilled Laborers
Accountants: 22
Alchemist: 26
Clerk: 37
Dentists: 18
Educators: 44
Engineers: 26
Gardeners: 18
Mages: 13
Plumbers: 18
Pharmacist: 21
Professors: 7
Scientists: 13
Wizards: 8
Civil Servants
Adventurers: 17
Bankers: 25
Civil Clerks: 37
Civic Iudex: 20
Consultants: 11
Exorcist: 44
Fixers: 21
Kami Clerk: 33
Landlords: 33
Lawyers: 22
Legend Keepers: 30
Militia Officers: 151
Monks, Monastic: 58
Monks, Civic: 54
Historian, Oral: 45
Historian, Textual: 21
Policemen, Sheriffs, etc.: 44
Priests: 67
Rangers: 24
Rat Catchers: 27
Scholars: 29
Spiritualist: 31
Slayers: 10
Storytellers: 61
Military Officers: 67
Cottage Industries
Brewers: 54
Comfort Services: 58
Enchanters: 20
Herbalists: 20
Jaminators: 53
Needleworkers: 62
Potters: 28
Preserve Makers: 56
Quilters: 27
Seamsters: 90
Spinners: 50
Tinker: 20
Weaver: 46
Artists
Actors: 19
Architects: 7
Bards: 28
Costumers: 11
Dancers: 21
Drafters: 12
Engravers: 13
Fine Furniture Carpenters: 8
Glaziers: 18
Inlayers: 18
Musicians: 58
Painters, Art: 9
Playwrights: 19
Sculptors, Art: 16
Wood Carvers: 67
Writers: 54
Produce Industries
Butter Churners: 64
Canners: 50
Cheesmakers: 58
Ice Merchants: 8
Millers: 37
Picklers: 30
Smokers: 22
Stockmakers: 20
Tobacconists: 29
Tallowmakers: 40
6797 of Êkèkê Mêkît-thëzê's population work within a Foundational Occupation.
355 work in Agriculture
1566 work as Craftsmen
555 work as Merchants
1052 work as Service Workers
696 work as General Laborers
271 work as Skilled Laborers
982 work as Civil Servants
584 work in Cottage Industries
378 work as Artists
358 work in Produce Industries
10436 of Êkèkê Mêkît-thëzê's population do not work in a formal occupation, but do contribute to the local economy. 907 (5%) are noncontributers.
Points of Interest
Êkèkê Mêkît-thëzê's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Êkèkê Mêkît-thëzê used to be much richer, but something happened in the last 1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Êkèkê Mêkît-thëzê. One of Êkèkê Mêkît-thëzê's festivals remembers the hero.